One of the issue I had with Nintendo Switch is the headphone output quality. Due to how compact it is and the fact that it houses an active cooling fan inside the same housing, caused audible hiss to carry over to the headphone output. The issue, in particular, made worse in sensitive IEM, while Switch itself isn’t capable at driving full size headphone very well. The use of standard USB-C port in Switch gave me some hope, but USB audio support isn’t there at launch.
Then the 4.0 update came and some big features finally arrive. Important one like system transfer finally there and addition of video capture allow sharing great moment as easy as holding the screenshot button. But the most important feature for me is not mentioned anywhere in the changelog and it is the USB audio support. Yes! Switch finally allow you to use external USB DAC.
So last weekend is the first week of ARMS Global Testpunch demo sessions. I have the chance to join 4 out of 6 available 1-hour-long session. There will be another group of sessions next week at the same time, then the subsequent release at June 16th, roughly two weeks away.
Developed by Amzy and recently published by Teyon in North America, Iron Combat: War in the Air is an action shoot-em-up game. In this game, we control a next-gen mecha-girl that can transform into plane at will. Both mode offers a distinct control, with their own advantage and disadvantage.
The game is split into multiple missions. In story mode, we have to complete 16 missions to reach the ending, the missions then split into two paths. In total, the whole game offers 20 missions. Some mission have boss, while some is simply wiping every enemies you found. The boss can be a huge battleship or Ratel, a next-gen unit like the character we control, which we encounter multiple times throughout the story. Everything sounds promising, but could the game can live up to it’s premise?