So last weekend is the first week of ARMS Global Testpunch demo sessions. I have the chance to join 4 out of 6 available 1-hour-long session. There will be another group of sessions next week at the same time, then the subsequent release at June 16th, roughly two weeks away.
Developed by Amzy and recently published by Teyon in North America, Iron Combat: War in the Air is an action shoot-em-up game. In this game, we control a next-gen mecha-girl that can transform into plane at will. Both mode offers a distinct control, with their own advantage and disadvantage.
The game is split into multiple missions. In story mode, we have to complete 16 missions to reach the ending, the missions then split into two paths. In total, the whole game offers 20 missions. Some mission have boss, while some is simply wiping every enemies you found. The boss can be a huge battleship or Ratel, a next-gen unit like the character we control, which we encounter multiple times throughout the story. Everything sounds promising, but could the game can live up to it’s premise?